Enumeration HrzProtocol.HeatmapAccumulationMode
Defined in hrz/protocol/vector/heatmap_repr.proto.
HEATMAP_ADDITIVE (0)
The values are simply added together. This mode is accurate but can easily saturate the palette if it does not have a wide enough range. The values and not bounded, and neither is the palette.
HEATMAP_WEIGHTED_BLENDED (1)
The values are alpha-blended together using their value as weight. This mode is much harder to saturate, and this keeps the heatmap readable in areas of high density. The values should be in the [0, 1] range, and so should the palette. Failing to do to will result in unwanted rendering artifacts.